Audience-first IP studio · for producers & investors

Proof of audience
before production money.

This is how the INNR model works: a project goes through an audience test first, and only then does production money go in. The test ends in an evidence pack for producers and investors: who watched, who took action, and what one engaged viewer costs. First project: THE SHIFT, test starting October 2026.

01
Signal
A real debate that won’t go away
02
Test
Micro-series, trailers, landing page. 90 days
03
Evidence pack
Owned audience, intent, cost per viewer
04
Greenlight
Or rework / stop — before production spend
01 · The problem

Film discovers its audience too late.

The industry measures demand 3–6 weeks before release, and pre-production forecasts are not independently validated. We measure demand before the money goes in.

Analytics

Forecasts demand, but builds no stories.

Studios

Build strong worlds, but test the audience after greenlight.

INNR

Builds the IP and measures demand for it before production money.

02 · Evidence

What you get before you invest

Everything below is collected before a single production dollar is spent — the audience’s response in numbers, not in a pitch.

Evidence pack · THE SHIFT
Owned audience (email / community)from Oct 2026
Episode completion ratefrom Oct 2026
“Notify me at premiere” conversionfrom Oct 2026
Cost per subscriberfrom Oct 2026
Winning conflict (A/B)Dec 2026
Where INNR sits
AnalyticsStudiosINNR
Builds the IP—✓✓
Demand data before productionmodel—measuring
Project audience—after releasebuilt before release
Who funds development—financierINNR

Metrics: Awareness → Interest → Intent · Owned audience · Cost per engaged viewer

STATUS · AUDIENCE TEST: OCTOBER–DECEMBER 2026

THE SHIFT — where the audience picks the conflict.

Until production, we fund everything ourselves; at production, the author invests 10% of the budget. That is why we test everything carefully: it is our own money at risk.

Signals we track around the world of THE SHIFT

Personal AI and control over agent autonomy Privacy and wearable AI devices that record video AI memory: what it keeps about us Humanoids in the home
Signal under test now

The more personal data we give a personal AI, the smarter — and more useful — it becomes. But where is the line?

DONE · SEP 2026
Signals & world
Signal map around personal AI. World bible, AI teaser.
START · OCT–DEC 2026
Audience test
Micro-series + landing page. Three hypotheses, criteria set in advance.
JAN 2027
Evidence pack
Demand report for producers, sales agents and investors.
Q1 2027
Next stage
Format decided by the test results.

Test criteria

HypothesisSuccess criterionBasis
H1. The conflict hooks viewersAverage episode completion ≥ 70%Humble&Brag agency benchmark for YouTube Shorts — agency experience, not independent research
H2. People want into this worldVisit → sign-up conversion ≥ 12.3%Median for Entertainment landing pages, Unbounce 2024, 41,000+ pages
H3. Which side is strongerStatistically significant difference (95%)Standard A/B-test threshold
EconomicsA subscriber costs less than one movie ticket ($16.30)Average US ticket price, CableTV.com 2026

These are our go / rework decision criteria, not a box-office forecast. There is no verified benchmark for “subscriber → cinema-goer” conversion — that is exactly what we will measure.

Feature in development

THE SHIFT — where convenience beats fear

Tension. To make an intelligence truly useful, you have to feed it your private life.

Story. Alex, a startup founder after a string of failures, creates EXTRA — a personal intelligence meant to help him build a great product almost alone. For EXTRA to become truly useful, Alex has to share his private life with it. He starts to see himself from the outside — and to change.

Point of view

The audience discovers the world through EXTRA’s “eyes and ears” — she sees and hears the physical world through wearable AI devices.

Smart glassesAI wearablesSmart speakers
03 · Method

We find the audience first. Then we build the world.

How the work runs inside every test.

01 · SIGNALS

Read the conversation

Thousands of discussions on Reddit, TikTok, YouTube and forums. Not trends — the fears, desires and arguments that don’t go away.

02 · STORY

Build the world

Turn the tension into a central question. Design world rules that force hard character choices.

03 · FAST PRODUCTION

Move while it’s hot

Audience interest is short-lived. AI trailers and a micro-series go live to measure response. An idea with no response is reworked or stopped.

04 · GAME MECHANICS

The audience plays

Viewers don’t watch ads — they take part: decode artifacts, pick a side of the conflict, unlock the world step by step.

05 · UGC

Creators amplify

We give formats, templates and keys to the world. Remixes and theories spread without ads.

06 · CINEMA

Fans become ticket buyers

By premiere day the audience is built, the conversation is live, the communities are ready. Reactions fuel the next chapter.

04 · Work with us

Four ways into our IP.

Studios & producers

Co-production & rights

License or co-produce. Audience test October–December 2026; evidence pack January 2027.

Investors

A slate of audience-tested IP

Until production, we fund everything ourselves; at production, we invest 10% of the budget.

Creators & rights holders

Development

Test your story on an audience. Build the IP. Grow the community.

Brands & tech companies

Partnerships

AI products and brands inside the story, not ads placed around it.

05 · FAQ

Common objections.

“Social buzz doesn’t predict box office.”

Agreed — research shows it adds little once the budget is known. That’s why we measure actions, not views: sign-ups and “notify me at premiere”.

“Who are you in the industry?”

25 years in TV production (3 TV channels, 40M+ households) and 10 years building technology products. We bring product-validation methods from tech into film development.

“What do you need from me now?”

Nothing up front. Until production, we fund everything ourselves. We come to you with the evidence pack.

“Do you have skin in the game?”

Yes. At production, the author invests 10% of the budget — which is why we test everything carefully.

“What if the test fails?”

Then the project is reworked or stopped before production money is spent. That is the point of the test.

“Who owns the rights?”

THE SHIFT assets are held by Inner Inc. (US). Chain of title available under NDA.

06 · Founder

Oleg Kharuk

Producer · Founder of INNR [FLMS]. Product-validation methods from tech, applied to film.

07 · Contact

Let’s start with a conversation.

Materials are shared after an intro call, under NDA.